

The rich merchant runs and summons help from the next room of the tavern, one of whome is Grau Soldado.


Things go reasonably well for the PC's, so I have three more rioters arrive. They failed however, and I ruled that three of his rioting friends come into the place as Initiative is rolled. None of us had used it before, but a 3x3 grid became a lot of fun. They attempt to talk him down out of a fight and I decide this is a good time to break out the Social Combat deck. A drunken half-orc looter is in the tavern (this is the first night of rioting) and he's making trouble. He warns them about seeming like looters and brigands. They bend his ear about city politics and I use this as an opportunity to prod them towards taking the brooch to the queen. He awards them 5pp, but because they are in a roleplaying mood, I allow some diplomacy checks, and he decides buying the players a drink would be a good idea. Session 2: Players experience the city in chaos. In retrospect, I would bump up the circumstances, making for a little more teamwork from the fishery thugs and Bloo. Sneaking into a warehouse at night, the presence of innocents, the criminal nature of an urban campaign were excellent elements, and everyone said they had a good time. I thought Gaedren might have such a thing and that it would make a useful hook later on. I also threw in a "red ledger" containing a list of contacts and bribed officials around the city. Head-in-the-hatbox found, they realize Zellara's true nature. In retrospect, I would keep Gaedren's hand on the chain as a readied action against anyone approaching, and let him gloat and lecture. Gaedren was "accidentally" fed to his croc. The bard ran and attacked, taking Gaedren down to 0hp in one blow. I ruled it was a "block and tackle with a chain", so that a clever rogue with a rapier might use her blade to halt the chain if he were to let it go. Sure enough, Lamm had the girl dangling over the croc pit. One of the players had her younger sister as a captured orphan working for Gaedren, and the others reported "She's been taken to see uncle Gaedren", just to build a little tension. While the map required some explaining ("What is this part here? It's UNDER the warehouse?") Gaedren was eventually cornered. Yargin got knocked unconscious quickly, the half-orc foreman went down in about one round, and the gnome was set-upon by the orphans shortly thereafter. The encounter with Gaedren Lamm went a little too slam-dunk. The Will save was a twist to help with the mood. I figured since she can manifest illusionary cards to get their attention, she can manifest an illusionary version of her deck to cast a harrow spread.Īlso, I slowed down the cadence of her story a bit and gave her an accent because I thought that the way Jacobs wrote her story was a little too matter-of-fact for a ghost/murdered mother and not emotional enough. The harrow cards she uses as she tells her backstory got some raised eyebrows, so the players KNEW something was weird about her story. I run the Zellara encounter just a BIT like a haunt: with a single Will save to resist a "wave of emotion that washes over you" (with no consequences). Session 1: Introductions and backstories all around, and I allow these things to flow into the initial encounter with Zellara. My prompt was "Gaedren Lamm has wronged each one of you in some way." Everyone created a bit of a dark background for their characters except the bard, who is a married man with a family and a career in Korvosa. It created a nice social hub for us outside of email. We did this with Kingmaker, and everyone got a kick out of it. Set up a campaign website w/google to post announcements, player writings, and general input. I'll post some sessions here for your amusement and input.įour players.
